Freaky Gray Company C1E18: Beyond the City Gates After a long night for many — and for many reasons — the FGC make their way southward towards the beckoning shores of the Menagerie Coast.
Freaky Gray Company C1E16: Illuminations Nursing the aches and pains of a long week on the road, the FGC takes some time to wash off the dust, plan some downtime, and do illuminating homework at the Valley Archive.
Freaky Gray Company C1E15: Homeward Bound The FCG returns to Zadash with Suria Dwendal and earns some much-needed downtime in the cold and rainy city.
Arc 1 C1E14: Quarry, Lost and Found The FCG finally finds their princess, after enough comings and goings to mimic one of those "two trains going 60 miles an hour" puzzles.
Freaky Gray Company C1E13: To Grandmother’s House Recovering from a grim encounter, the FGC presses ever deeper into the Labenda Swamp, finally locating signs of those they were sent to find.
Freaky Gray Company C1E12: Swamp Things With a guide to assist them and a plan of action, the FGC ventures deep into the eerie fog-shrouded swamp in search of the fabled Granny Titchwillow.
Freaky Gray Company C1E11: Labenda Awaits The FGC follows the princess’ trail through the rain to the town of Barelben, in the heart of the Labenda Swamp.
Arc 1 C1E10: With Great Haste With their quarry on horseback with a two day start, the FCG set out at a hard pace for the Labenda Swamp.
Freaky Gray Company C1E9: Building a Mystery The FGC visits the Zadash estate of Princess Suria Dwendal to look for answers as to her disappearance.
Freaky Gray Company C1E8: Elinore's Plea An evening's respite is interrupted by a young woman with a desperate request.
Freaky Gray Company C1E1-7: Original Session Notes The original session notes from the D&D Beyond campaign page.
The Chosen 3.22 The Answer, Part I The darkness is coming, and three years of being Bannon's pawns ends now—one way or another.
The Chosen 3.21 Beautiful Day A wedding in the woods. A friend lost to darkness. And the fine print of handfasting rituals.
The Chosen 3.20 Armageddon A month into the apocalypse, and the town's new heroes face a devastating massacre.
The Chosen 3.19 A.U.T.S.D. Desperate to help Deaver, the gang teams up with old friends to bypass the barrier... via 1944.
The Chosen 3.18 Sanctuary A cataclysmic explosion desecrates holy ground, Bannon's clever plans are revealed... and a friend's life is forever changed.