Modified System

Rules adjustments for this campaign.

💡
These are a transcription of Jackie's notes from session zero. If there are things you think we missed or need to add or elaborate, let Kat know.

Modified Rules

2d6 + tags:

Roll Result
≤6 Fail — MC makes a hard move
7–9 Succeed w/ complication — player can decide, but must be real; GM can override
10+ Success

Action yes/no? Does degree of success matter?

Multiple actions require more points. Tags = success points.

  • 2 points = create a tag
  • 1 point = change of level or #
  • e.g. defending while attacking

Complication Examples

  1. Climbing a slippery ladder
  2. Drop something important
  3. Get spotted when sneaking
  4. Take too long when time matters
  5. Ladder breaks, so next person can’t use it

What Can I Do With Success Points?

  • 2 pts — Create an item/condition anyone could use (or out of your control)
  • 1 pt / alteration:
    • Affect: physical or mental stat (or both) [Block]
    • Area of effect: person → room → house → apartment
    • Size of group: person → ~4 → 10–15 → 30 → lots
    • Prolong/repeating: team → squad → platoon → company → whole [ward?]
    • Other tags as agreed on
  • 1 clue / pt

Test: Multiple Actions [or Mods?] Increase Difficulty

Actions Points Example
1 0–1 Climb ladder
2 2 “…while dodging bats”
3 4 Climb, dodge + look for attacker
4 7 etc.

If you want to do something that isn’t yes/no, roll separately w/ used juice as a -status. Can’t use tags already in use.

Climb while dodging bats = -2 to shoot a gun

Create Something…

  • Must be likely — key under rock, pipe in alley, drunk clerk at bar next to city hall w/ intel
  • Must have a way to do it — you can’t change the weather unless your mythos allows it

Character Arc

mystery / identity = agenda / value

Attention: marks toward improvements.

Mark Attention when:

  • Weakness invoked (MC approval)
  • Sacrifice for theme (minor, not major)

Improvements (when Attention fills)

  • Reset Fade/Crack
  • Choose a new tag (power or weakness)
  • Remove or change weakness
  • Themebook improvement

*Dynamite

Attack, Defend, Sneak, Convince, Investigate [+ Matt’s skill?]

On a 12+, get 1 (2?) extra juice.


Crack + Fade

(agenda / agenda)

  • When you explicitly choose mythos over logos (or vice versa) → mark Crack/Fade
  • When you choose to change or heavily question if this is who you want to be

Stop Holding Back! (pg. 257)

House rule: On a 4, you accomplish w/ a big complication.

Moments of Evolution

Build-up points from replacing themes.


Flashback (pg. 199)

  • 1 time / session
  • Guaranteed partial success

Montage (Downtime)

Pick one (+ explain what you do):

  • Recover — +1 pip in all statuses OR recover all burnt tags (more w/ magic)
  • Research — 3 clues → mundane
  • Prepare — acquire items; make a step in a larger goal
  • Give attention to a theme

Credits

Pick one: (partial — something scratched out)

  • Crew theme — recover burnt tags or mark attention
  • If relevant, add help/hurt points