Modified System
Rules adjustments for this campaign.
💡
These are a transcription of Jackie's notes from session zero. If there are things you think we missed or need to add or elaborate, let Kat know.
Modified Rules
2d6 + tags:
| Roll | Result |
|---|---|
| ≤6 | Fail — MC makes a hard move |
| 7–9 | Succeed w/ complication — player can decide, but must be real; GM can override |
| 10+ | Success |
Action yes/no? Does degree of success matter?
Multiple actions require more points. Tags = success points.
- 2 points = create a tag
- 1 point = change of level or #
- e.g. defending while attacking
Complication Examples
- Climbing a slippery ladder
- Drop something important
- Get spotted when sneaking
- Take too long when time matters
- Ladder breaks, so next person can’t use it
What Can I Do With Success Points?
- 2 pts — Create an item/condition anyone could use (or out of your control)
- 1 pt / alteration:
- Affect: physical or mental stat (or both) [Block]
- Area of effect: person → room → house → apartment
- Size of group: person → ~4 → 10–15 → 30 → lots
- Prolong/repeating: team → squad → platoon → company → whole [ward?]
- Other tags as agreed on
- 1 clue / pt
Test: Multiple Actions [or Mods?] Increase Difficulty
| Actions | Points | Example |
|---|---|---|
| 1 | 0–1 | Climb ladder |
| 2 | 2 | “…while dodging bats” |
| 3 | 4 | Climb, dodge + look for attacker |
| 4 | 7 | etc. |
If you want to do something that isn’t yes/no, roll separately w/ used juice as a -status. Can’t use tags already in use.
Climb while dodging bats = -2 to shoot a gun
Create Something…
- Must be likely — key under rock, pipe in alley, drunk clerk at bar next to city hall w/ intel
- Must have a way to do it — you can’t change the weather unless your mythos allows it
Character Arc
mystery / identity = agenda / value
Attention: marks toward improvements.
Mark Attention when:
- Weakness invoked (MC approval)
- Sacrifice for theme (minor, not major)
Improvements (when Attention fills)
- Reset Fade/Crack
- Choose a new tag (power or weakness)
- Remove or change weakness
- Themebook improvement
*Dynamite
Attack, Defend, Sneak, Convince, Investigate [+ Matt’s skill?]
On a 12+, get 1 (2?) extra juice.
Crack + Fade
(agenda / agenda)
- When you explicitly choose mythos over logos (or vice versa) → mark Crack/Fade
- When you choose to change or heavily question if this is who you want to be
Stop Holding Back! (pg. 257)
House rule: On a 4, you accomplish w/ a big complication.
Moments of Evolution
Build-up points from replacing themes.
Flashback (pg. 199) ✳
- 1 time / session
- Guaranteed partial success
Montage (Downtime)
Pick one (+ explain what you do):
- Recover — +1 pip in all statuses OR recover all burnt tags (more w/ magic)
- Research — 3 clues → mundane
- Prepare — acquire items; make a step in a larger goal
- Give attention to a theme
Credits
Pick one: (partial — something scratched out)
- Crew theme — recover burnt tags or mark attention
- If relevant, add help/hurt points